Porto Carthago
2010
Designed by Bernd Eisenstein
Published by Irongames, Irongames
Carthage – long before the deadly conflict with Rome. During 5 decades, each a game round, players use their servants to earn income or position them to obtain goods and load the goods onto incoming merchant ships - or even take the risk of chartering a private vessel - all with the goal of buying influence in the palace. Influence in the harbor can also determine where the best ships will dock, and the path of intrigue can provide yet another way into the palace courts. Only the player who develops the best business - through any means necessary - will end the game as the most influential senator.
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Game data sourced from BoardGameGeek, used under their API terms.
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