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Saustall

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Saustall

Saustall

2010

Designed by Michael Rieneck

Published by Kaissa Chess & Games, HUCH!, HUCH!, Kaissa Chess & Games

Description

A body was found in the picturesque mountain village. Players try to guess the murderer and the motive behind the murder as well, as completing their own tasks (see below). During the game players "bet" on the characteristics of the murderer. In their turn, they play an action that allows them to give a suspect an alibi. Some alibis can be made invalid through other actions. Its also possible to lower or rise the chances of a suspect being the murderer. It does also contain an deduction element, because the clues that identify the murder cannot be changed. Finding out the clues that are in the game is vital. In the end one of the clues in the game will be drawn to identify the murderer. The game also contains a take-that element: Players can hinder the player taking his turn by giving him a task that he is obliged to fulfill instead of taking his turn, or risk negative points. In the end, players score positive points for the correct suspect, motivation and clues and negative points for the unfulfilled private tasks.

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Game data sourced from BoardGameGeek, used under their API terms.