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Sahara

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Sahara

Sahara

2002

Designed by Victor Ameri

Published by Gigamic, Gigamic

Mechanics
Description

Each player in turn moves one "pyramid" (tetrahedron, really, which is why you can move them in this fashion) by tipping it into a free adjacent space. When a pyramid enter a dark space, it can move again. A player who blocks an opposing pyramid wins the game.

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Game data sourced from BoardGameGeek, used under their API terms.