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Judge for Yourself

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Judge for Yourself

Judge for Yourself

1998

Designed by David Mair

Published by Pressman Toy Corp., Pressman Toy Corp.

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Description

Ever been accused of being judgmental (as if that's a bad thing)? Well, here's your chance to shine. In this game of true court cases, players are in the position to judge for themselves. Five hundred cards outline the cases--and with names like "Trespassing Hounds," "Shocking News," "Forced Nuptials," and "Quality Chicken," players are sure to be intrigued. The game can be played by two players or two teams. To start, a team rolls the die. A 1, 2, or 3 lets them know how many scorecard spaces they can fill in if they arrive at the correct verdict. After reading a case, they deliberate, debate, and finally decide for or against the plaintiff. A correct verdict advances the team. An incorrect verdict leaves them cooling their heels. The first team to arrive at the finish line wins. Sometimes being judgmental feels good. --Wendy Slotboom

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