Push Hand
2025
Designed by Adam Danoff
Published by Green Cloak Creative
A game of competitive balance. Players attempt to knock each other over by pushing or pulling until the opponent falls either off the back or into the middle of the balance track. The players both have the same four cards each turn: Push, Pull, Rise, and Sink; they simultaneously choose a card and use a rock-paper-scissors style hierarchy rondel to determine the result. Player pieces move based on the interaction. When one player falls, the other player receives a point. Both players return their pieces to the "center" spots on the balance track and play resumes. The first player to reach five points wins the game. —description from the designer
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Game data sourced from BoardGameGeek, used under their API terms.
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