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Dreadquarters

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Dreadquarters

Dreadquarters

2026

Designed by Daniel LeBlanc, Paul Kramer

Published by Headlock Games

Description

In Dreadquarters, 1-4 players take on the roles of supervillains who have been strongly encouraged to cooperate while establishing a new shared evil lair. Each villain brings their own unique deck of cards, playstyle, minions, and objective — from building doomsday devices to harvesting souls and hatching insect swarms. All while working together to defend your lair from waves of do-gooders who aim to destroy it. Each round, you expand your wing of the lair with bizarre rooms, reinforce them with over-engineered upgrades, and deploy your minions to work stations, city raids, or desperate last stands. When the heroes arrive, your careful machine kicks into motion: traps trigger, combat erupts, plans collide, and everything either works beautifully… or collapses spectacularly. Dreadquarters combines puzzle-like tactical play with the subtle comedy of villains sharing limited space. Every card you build affects the entire team, every minion placement matters, and every incoming champion threatens to unravel the entire operation. With dozens of villains, cities, and scenario combinations, no two lairs will ever look — or explode — the same. —description from the designer

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Game data sourced from BoardGameGeek, used under their API terms.