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Bloodrush

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Bloodrush

Bloodrush

2026

Designed by Stefano Virgilli, Ernestas Jasilionis

Published by Fitz&Pop's Tabletops

Description

Bloodrush is a quirky survival game from Fitz&Pops Tabletops featuring tile placement, resource management, and push-your-luck mechanisms where vampires hunt for humans in a Far West frontier town. Players strategically place human tiles during setup, then navigate the board using blood as both currency and life force while managing an autonomous mosquito threat that follows programmed movement patterns. The game combines set collection with color-matching bonuses, wraparound "Mario pipe" movement for tactical positioning, and a burst mechanism that punishes greedy blood hoarders, creating a light yet strategic experience where players must balance aggressive hunting with careful resource management to survive until dawn. —description from the publisher SETUP Follow these steps to prepare your game: Phase 1: Determine Turn Order The player who bled last will be Player 1 (starts first) The next player clockwise will be Player 2 (places the Mozzie on the board) Remaining players continue clockwise for turn order Phase 2: Dynamic Human Placement Shuffle all 10 human tiles face-down into a stack Flip the entire stack face-up so only the top tile is visible Players take turns placing one human tile at a time in turn order Placement Rule: Humans can be placed anywhere on the board EXCEPT tiles immediately adjacent to the graveyard Humans can be placed on special tiles (Damage, Clocks, Steps) Continue until all 10 humans are placed Phase 3: Final Setup Player 2 places the Mozzie anywhere on the board Each player places their Vampire tile in the graveyard Each player starts with 5 blood tiles Set the time tracker to dusk (starting position) Shuffle the card deck VICTORY CONDITIONS (RANKED BY PRIORITY) The game concludes when either only one vampire remains alive or all humans have been consumed from the board. Winners are determined in priority order: Survival Victory - Last vampire standing wins immediately (regardless of human collection) Collection Victory - Most human tiles collected when all are taken (count number of tiles) Strategy Bonuses - If tied on tile count, calculate tile values and color-matching bonuses: Base value: Sum of all collected human tile numbers (1-5) 2 humans same color = +1 bonus point 3+ humans same color = +3 bonus points Resource Tiebreaker - Most blood tiles remaining TURN STRUCTURE Each vampire player's turn consists of: 1. PLAYER ACTION (Choose ONE): Pay 1 blood tile to move 1 step - Move orthogonally (up, down, left, right - no diagonal movement) Draw a card: Black card: Roll the die and resolve the action Red card: Keep it or play immediately (can be played at any time) Collect 1 blood tile 2. MOZZIE CONTROL: Choose direction: Straight, left, or right (no U-turn) Roll the die: Move the Mozzie by that number of Steps 3. TIME EFFECTS (If Applicable): Midnight Bonus: Receive blood if on moon symbol Dawn Penalty: Pay blood if on sun symbol SPECIAL CARDS Black Cards (Action Cards - BLOODRUSH logo on back): Coyote Snack (15 cards): Roll the die, take that amount of blood Donkey Ride (10 cards): Roll the die, move that amount of Steps Time Energy (5 cards): Roll the die, move the time forward by that amount Red Cards (Special Cards - Can be played at any time): Bug Commander: Prevents turning the Mozzie left or right (Mozzie can only go straight) Giant Umbrella: Prevents damage during dawn penalty when played Mask of Immunity: Prevents blood damage in any circumstance (Mozzie stepping on Damage tile or player stepping on Damage tile) Carriage Ride: Move one human by one tile in any direction BLOOD MANAGEMENT Start with 5 blood tiles Maximum capacity: 10 blood tiles Cannot collect blood beyond maximum Burst Mechanic: Exceeding 10 blood tiles reduces player to 1 tile and forces graveyard return MOVEMENT AND NAVIGATION Players act as walls - cannot occupy same tile Movement is orthogonal only (up, down, left, right) - no diagonal movement Wraparound Movement ("Mario Pipe"): Players can move seamlessly from

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Game data sourced from BoardGameGeek, used under their API terms.