Protect and Survive
2025
Designed by Dean Bass
Published by Horrendous Gaming
Civilisation has fallen apart since the Calamity. Your community has built slowly over the years as survivours congregate together for security, but the world is turning more dangerous by the day as other groups start to fight you for resources, and packs of wild animals seem to be thriving more than humans. Now everyone is looking to you and your small team to deal with whatever this battered land will throw at them. Let s hope their faith is warranted… This is a solo tabletop adventure game where you are the Response Team Leader for a community of humans trying to survive after a calamity has beset the Earth. You will lead your Team into danger and strive to bring them back safe through a series of battles against those who would threaten the very existence of your community. Each game takes the form of a battle between the Team and another group, including the chance of wandering beasts turning up in the middle of it. 8 different Story Arcs, each of 15 games, where your team members will hopefully survive and improve, which will be needed to take on the steadily more challenging battles. The whole thing becomes a narrative that will differ from campaign to campaign, enabling you to play it through multiple times without being the same. The rules are not aiming to be in any way a detailed simulation of armed combat, instead they concentrate on getting into the action as quickly as possible. Why make three different rolls when one will do? Why outline loads of different weapons in loving detail and with different stats when they are pretty much doing the same job and all we really want to know is what happened to the target? While there are many games that can be played solo, these have been specifically designed to be played that way. You completely control your team, but the adversaries start as randomly moving markers until you spot them and then their reactions are driven by rolls of the dice. You ll need your own figures for the Response team of 10, a minimum of 12 adversaries, and around 10 bystanders. A 2 foot square or 3 foot square playing area, ideally with suitable terrain. Also 2D10 and 25 things you can use as markers while the adversaries and bystanders are still unknown. —description from the designer
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Game data sourced from BoardGameGeek, used under their API terms.
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