ReminiSéance
2026
Published by (Self-Published)
In ReminiS ance, players are mediums holding a s ance to help a spirit recover its lost memory fragment, "the Reminiscence". Each medium starts with tarot cards pointing to different memory fragments of the spirit. Players must collaborate by sharing "Psychic Readings" with each other and performing "Tarot Readings" with the spirit to identify the missing fragment. When a player believes they ve found the Reminiscence, they ring the bell and announce it. But beware... Among the mediums hides a charlatan, who starts with fake tarot cards and doesn t know any memory fragments. Mediums rely on intuition and deduction to spot the charlatan and uncover the Reminiscence, while the charlatan buys time through lies and deception. Only the first to ring the bell can win by correctly naming the Reminiscence, but a wrong guess hands victory to the opposing team. The game combines logic and social deduction, with the charlatan role designed for easy, fun deception. Quick to set up and play, ReminiS ance offers an immersive experience of intuition, collaboration, and intrigue. —description from the designer
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Game data sourced from BoardGameGeek, used under their API terms.
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