Board Game Directory

Vector 3: Tactical Space Combat in Three Dimensions

← Back to Board Games
Vector 3: Tactical Space Combat in Three Dimensions

Vector 3: Tactical Space Combat in Three Dimensions

1979

Designed by Greg Costikyan

Published by SPI (Simulations Publications, Inc.), SPI (Simulations Publications, Inc.), (Web published)

Description

Two-player SF wargame positing a space war in the "Gilgamesh Cluster" between the "humano-cetacean civilization" and the "Xandri-Bratcom Coalition." The war is fought with modular Vector 3 ships that can carry an assortment of pods: lasers, torpedo launchers, defensive-screen generators, and tractor/pressor beams. Ship movement is Newtonian and three-dimensional: (X,Y) and (X,Z) position charts are used to track where the ships are at any given time. Players spend ship points to buy ship components and technology points to buy improved technologies; victory points are earned for destroying pods and ships and for being the last player to have ships in play. When all of one player's ships have been destroyed or warped out, the player with the highest victory point total wins. Four scenarios are suggested with differing allowed technologies and different numbers of starting ship and technology points. The approximate playing time is a guess; it will depend on the chosen scenario. This is Space Capsule #4, the fourth in SPI's series of science fiction microgames.

Where to Buy

We may earn a small commission when you buy through these links.

View on BGG →

Game data sourced from BoardGameGeek, used under their API terms.