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Bakari

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Bakari

Bakari

2002

Designed by Virginia Charves

Published by Tactic, Tactic

Description

Players try to move their pieces across the board. What makes it difficult are the four animals depicted on the squares of the board. At each moment, one of the animals is a block, players are not allowed to move into squares with that animal. Whenever a player gets a piece to the goal, the animal changes - and your plans are wrecked! Winner is the player, who first gets all his or her pieces across the board.

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Game data sourced from BoardGameGeek, used under their API terms.