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Raid! Commando Operations, in the 20th Century

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Raid! Commando Operations, in the 20th Century

Raid! Commando Operations, in the 20th Century

1977

Designed by Mark Herman, Tony Merridy

Published by SPI (Simulations Publications, Inc.), SPI (Simulations Publications, Inc.)

Mechanics
Description

Raid!: Commando Operations in the 20th Century, is a tactical-level simulation of commando tactics and operations from World War II to the near future. First appeared in Strategy & Tactics magazine #64 (September/October 1977). From the introduction: Raid! The game is played by scenario. There are several historical scenarios as well as provisions for the players to make up their own. The map is a 3-color map. Units are two- or four-man fire teams, with individual tanks, truck, command centers, helicopters, etc. depicted. There are extensive and rational command control rules. Game Scale: Game Turn: 2 minutes Hex: 27 yards / 25 meters Units: 2 to 4 soldiers Game Inventory: One 22 x 34" six color maps One dual-side printed countersheet (200 1/2" counters) One 12-page Raid! rulebook One 6-sided dice (not included in magazine version) Solitaire Playability: Medium Complexity Level: Medium Players: 2 or more Playing Time: .5-4 hours

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