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Gold Connection

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Gold Connection

Gold Connection

1992

Designed by Sid Sackson

Published by Schmidt Spiele, Schmidt Spiele

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Description

Borrowing elements of his classic 'push your luck' game, Can't Stop, Sackson places participants in the role of gold looters in this game. Players move around to various locations inside a vault filled with gold bars. Dice are rolled to capture bars with numbers on them, with the idea that bigger-numbered bars that are far from your starting location on that turn are the most difficult gold bars to acquire. You can continue collecting gold on your turn until you either miss a dice attempt or decide you've collected enough for one turn.

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Game data sourced from BoardGameGeek, used under their API terms.