Shanghai
1997
Designed by Sid Sackson
Published by Ravensburger, Ravensburger AG
Categories
Description
Players bid for the right to choose which of three locations the marker will go. Once there, any of the players can score by having a corresponding card for that location. Things are complicated by the fact that player payouts for using a card vary through the use of a clock-type mechanism. The goal of the game is to score enough points to overtake a non-player scoring token that advances throughout the game. Awards 1997 Vuoden Perhepeli Re-implements: Holiday
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Game data sourced from BoardGameGeek, used under their API terms.
How to Play
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