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Seii Taishogun

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Seii Taishogun

Seii Taishogun

2008

Designed by John Clowdus

Published by Small Box Games, Small Box Games

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Description

The Shogunate hold is weakening. Across the islands, castles are conquered and temples are razed as regional warlords wage war to expand their influence and power. A shift in power is inevitable, and this conflict will know no end until all of Japan has been bled over. In Seii Taishogun, players are Daimyo during Japan s Sengoku period. In attempts to increase their power and broaden their influence, players will struggle for control of important locations on each of Japan s four islands, and there are several methods to do so. Conquering revolves around the use of Samurai tokens, whether it be taking a poorly guarded pagoda or persuading the residents of a castle that siding with you would be in their best interest. When the game ends, players are awarded points for the locations they control, the player with the most points is named Seii Taishogun. Seii Taishogun (2nd Edition) Contents: 40 Samurai Cards 40 Wooden Area Markers 4 Island Cards 12 Sengoku Location Cards 1 Wooden Supremacy Marker 4 Army Hierarchy Cards Rules Seii Taishogun (1st Edition) Contents: 40 Wooden Samurai Tokens 40 Wooden Area Markers 4 Wooden Island Tiles 12 Sengoku Location Cards 1 Wooden Supremacy Marker 4 Army Hierarchy Cards Rules

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Game data sourced from BoardGameGeek, used under their API terms.