Therapy, The Second Session
1996
Designed by (Uncredited)
Published by Pressman Toy Corp., Pressman Toy Corp.
The first player to fit 6 pegs in his Couch, representing the six stages of life, no longer needs therapy and wins the game. How well do you know yourself and others? When a player lands on an opponent's Therapy office, he becomes the patient and the opponent the therapist. A Therapy card is read and the patient writes his answer while the therapist tries to guess his patient's answer. When answers match the therapist has cured the patient and therapy ends. The patient stays in the office until he is cured. This version is similar to the original "Therapy" game, but adds Thinkblots with changes to the game board.
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Game data sourced from BoardGameGeek, used under their API terms.
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