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Schuß ... Tor!

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Schuß ... Tor!

Schuß ... Tor!

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Published by Josef Bauer

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Description

Each player gets 11 pawns he puts on the marked starting positions (white numbered spaces). The first player to get all of his 11 pawns into the opponents goal wins the game (I didn't know soccer is played this way and shouldn't there be a ball?). Movement is determined by a die. Friendly meeples may never be jumped over, opponent meeples only if a 6 is rolled. If a meeple is on the opposite side of the playing field, the player has to mind the rules regarding the colored squares. —user summary

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Game data sourced from BoardGameGeek, used under their API terms.