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Utopia

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Utopia

Utopia

2007

Designed by Arnaud Urbon, Ludovic Vialla

Published by Matagot, Edge Entertainment, Matagot, Rio Grande Games, Rio Grande Games, Edge Entertainment

Description

The king of Utopia has invited princes of the greatest civilizations of antiquity to come and live within the walls of his city, welcoming in doing so, the architectural wealth of their far-away cities. As the King s Minister, your Sovereign has given you the mission to welcome and accompany these princes and princesses who will present themselves at the gates of the city. Every development added to the city made by your guests increases your prestige. Online play Jeux sur un Plateau (turn-based) Components: 40 Monument Figures: 8 for each of the 5 civilizations (Mayan, Persian, Egyptian, Greek and Chinese) 4 Wonder Figures 5 Minister Figures: 1 of each color (used for Score Track) 200 Prince Tokens: 40 of each color 40 Bases: 8 of each color 10 Privilege tokens: 2 of each color 40 Guest tokens: 2 per civilization for each of the four islands on the board 50 Action Cards: 10 for each civilization 5 Rule Summary Cards: 1 per player 1 Bag Basic Game play: Turn order (after the first player) is derived from who has the highest score on the perimtere score track yet has not had a turn. Each game turn is broken down into three phases: Phase 1: Welcoming the Princes Phase 2: Development of the City Phase 3: Calculation of Prestige Points Phase 1: Welcoming the Princes In the first phase, Guest tokens are placed on the board near ship icons but corresponding to the symbol on each token. These guest tokens are then replaced with Prince tokens that is their own color, or of the same civilization as the chosen Guest or in any District of the island indicated by the Guest or any combination of these. This is repeated three times until all Guest tokens have been removed from the board. While this is happening, players may Build a Wonder or Take Control of a District. At any point during their turn, if a player has one prince of each of the 5 civilizations on one island (regardless of which Districts they are in), he may immediately construct a Wonder and receives 6 Prestige Points. There may only be one Wonder per island and a player does not have to construct Wonders. At any point during their turn, if a player possesses 3 princes of the same civilization in the same District, and that District is not already controlled by another player, he may decide to take control of the District by placing a Monument on that District. There can only be one Monument per District, and this space, once acquired, cannot be retaken. For taking control of a District the player gains Prestige Points during Phase 3: Calculation of Prestige Points. Also, if the District belongs to an island where a Wonder has been constructed, the owner of the Wonder immediately scores the number of Prestige Points indicated on the District. Phase 2: Development of the City Each player receives 5 Action cards and discards based on their score in the score track. The person in the lead discards two cards, the last player doesn't discard any and all other players discard one. Four types of actions are possible and occur multiple times in a player's turn: 1) Move one or two princes: If a player decides to move two princes with a single action card, these two princes must be within the same District and make the same movement. LAND MOVEMENT: By discarding an action card, a player may move one or two princes of that civilization to an adjacent District (Districts are separated by alleys or bridges). SEA MOVEMENT: By discarding an action card, a player may move one or two princes of that civilization from one maritime District (showing a ship) to another maritime District. These two Districts must be in the same maritime sector or in two adjacent maritime sectors. (The division of the maritime sectors is indicated by the dotted lines originating from the 3 lighthouses of the city). 2) Add a prince: By discarding an Action Card, a player may place a prince in a District occupied by a Monument of that civilization. 3) Remove a Prince: If the player possesses

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