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Angels Two-Zero

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Angels Two-Zero

Angels Two-Zero

2007

Designed by Jonathan Clarke

Published by Fat Jonny Games

Description

FJGaming builds on the foundations of Biplane Barmy and Blazing Jets to release Angels Two-Zero. This self-contained PDF print-and play game allows you to simulate the air to air battles of World War II from the European Air War to the Pacific campaigns. Like Biplane Barmy and Blazing Jets, the emphasis is on quick play (ten minutes or less) and tactics over luck, using FJGamings unique Choose and Move game mechanics. Angels Two-Zero presents rules for air to air combat in the early years of World War II. The approximate cut-off date is mid-1942. This allows the playing of the Battle of Britain and the opening salvos of the Pacific war. Two or more players take sides, one side being the Allied forces and the other the Axis forces. Angels Two-Zero shares many rules with Blazing Jets and Biplane Barmy, its Contemporary and World War I predecessors. The game is a 79 page book including: Hand-painted full colour watercolour covers, Complete rules of play Axis and Allies Jargon Guide 315 counters including: Counters and rules for 35 different aircraft types; Miscellaneous counters including AA weapons, ships and airfields; Maneuver Charts 19 unique terrain maps in full colour Taken from (and occasionally paraphrased) game introduction and promotional copy.***

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Game data sourced from BoardGameGeek, used under their API terms.