Board Game Directory

SabreSquadron: Rules for Company-Level Miniatures Games from the Cold War to the Digital Age

← Back to Board Games
SabreSquadron: Rules for Company-Level Miniatures Games from the Cold War to the Digital Age

SabreSquadron: Rules for Company-Level Miniatures Games from the Cold War to the Digital Age

2015

Designed by Nick Overland

Published by (Self-Published)

Description

Sabresquadron is a set of rules for company-level wargaming from the Cold War to the Digital Age. The rules are fast-moving and easy to pick up, and cover all the important factors including helicopters, guided missiles, the latest armours, engineering, drones and electronic warfare, through a set of robust and consistent mechanisms. In a period that is awash with technology Sabresquadron represents the major elements but emphasises troop quality and the importance of the right tactics - the successful commander will use technology but not be a slave to it. Although this is a mechanized era we don't forget the infantry so one can go to Goose Green with 2 Para as well as to 73 Easting with 2ACR, and there are specific rules for urban combat. - Publisher blurb

Where to Buy

We may earn a small commission when you buy through these links.

View on BGG →

Game data sourced from BoardGameGeek, used under their API terms.