Barbarossa: Kiev to Rostov, 1941
2008
Designed by Tony Curtis, Vance von Borries
Published by GMT Games, GMT Games
GMT's fifth epic game in its award-winning series of east front games, Barbarossa: Kiev to Rostov. This is a two-player, or two-team, operational level game depicting the battles of the southern wing of the Axis invasion of the Soviet Union during 1941. This game picks up where an earlier game in this series, Barbarossa: Army Group South, left off. It begins in mid-August and ends in December 1941, historically near the cities Kharkov and Rostov. COMPONENTS: Four maps (maps J, K, KK and R) Separate Scenario Sheet for Scenarios 1 and 4 Three Soviet Set-Up Cards Two Axis Set-Up Cards One 11x17 inch folded Chart Card with Combat Results Table, Terrain Effects Chart, movement charts, artillery and Non-Op HQ charts One 11x17 inch folded Chart Card with How to Read Units information, air combat, AA fire, interdiction effects, overrun and combat-related charts One light blue 11x17 inch folded Chart Card with Scenario Tables, Victory Conditions and a second Combat results Table One 8 and 1/2 x 11 Card with Turn Record track and Weather Table Two Air Unit Status/Unit Rebuilding Cards (one each for Soviet [tan] and Axis [gray]) Cards 1120 die-cut counters in four counter sheets One ten-sided die THE GAME This comprehensive game system was designed at a scale for divisions but it accommodates the many independent brigades, regiments, and special battalions that were also available for this campaign. These include units for rocket artillery, heavy artillery, armored trains, assault guns, engineers, Stukas, Sturmoviks, anti-aircraft guns, NKVD, Stormtroopers, militia, base units, and more. You can tailor your army to fight a lengthy campaign over variable conditions. Despite its size we have kept the overall rules within the context of other games in this series thereby leaving nearly all mechanics familiar to veteran East Front Series (EFS) players. Such familiar mechanics include ranged artillery, air units for close support or interdiction, Soviet HQs, retreat or stand orders, weather, reaction movement, railroad movement, strategic movement, overruns, combined arms, fortifications, special supply situations, and more. Veteran players should be able to pick up game play right away. For those who are new to the series, many examples of play will be found in the rules book as well as a Learning scenario to fully illustrate game play and some of the decision making for each battle. Note that all games of the Barbarossa, or EFS, series are built to fit together. If space is at a premium for you, please note that four of the eight scenarios here in this game alone require only one map or less. Barbarossa: Kiev to Rostov challenges you to balance your attack and defense in each sector of the game map, regardless of scenario. Neither side has sufficient resources in either troops or supplies so the key to winning will be good game play and a sound plan. Can you do better than the titans that struggled for the Ukraine in the summer and fall of 1941? THE SCENARIOS 1) Learning Scenario: Rostov Redeemed. The German 3rd Motorized Corps has just taken Rostov and now attempts to hold it against a massive Soviet counteroffensive. This was the first in what turned out to be a series of disasters that befell the German army during the winter of 1941/42. 2) Kiev Pocket. In mid-August the Germans had just cleared the Uman Pocket (the last battle of the Barbarossa: Army Group South game in this series) and looked to exploit their advantage to quickly conquer the rest of the Ukraine. Meanwhile, the Soviets had built a whole new group of armies to the east of the Dnepr River. This campaign resulted in the greatest encirclement battle of the war, perhaps of all time, as the Soviets over-committed to the defense of the river. Yet this was not a sure victory. Play testers have called this scenario the best yet in the entire series of games. You simply must experience this battle, one of the decisive battles of the war in the eas
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