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Glaves

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Glaves

Glaves

2019

Published by (Self-Published)

Categories
Mechanics
Description

OVERVIEW Glaves is a trick-taking card game for 2-4 players. A standard 52-card deck is used; aces are high, and twos are low. It is a modified combination of two old card games named German Whist and Knaves (hence the name Glaves). The object of the game is to get to a winning score before the other players do by playing several hands. See total winning scores below based on the number of players. The score for each hand is the number of tricks taken minus any penalty points for Jacks (Knaves) taken. Several hands are played until one of the players gets the winning score (or more). The player with the highest total score is the winner. In the case of a tie, which is rare, the youngest tied player wins. SETUP Shuffle the deck. For 2 players, deal 13 cards to each player. For 3 or 4 players, deal 9 cards each. Place the remaining cards face down as a draw pile and turn the top card face up. If playing with three players, take the bottom card from the draw pile and put it aside, face up. Its suit is the trump suit for the entire hand and is not otherwise used in the game. With 3 players, taking the bottom card out makes the deck evenly split across the three players. For 2 or 4 players, the face-up card on top of the draw pile at the start of the hand is the trump suit for the entire hand. Subsequent face-up cards don't affect the trump suit in any way. PLAY The person to the left of the dealer plays a card from their hand face-up in the middle of the table. They can choose any card from their hand of any suit. (NOTE: The face-up card on the draw pile does not determine which suit is played, it's just the card that the winner of this trick will take into their hand.) Each player must play the same suit led unless they don't have that suit, in which case, they may play a card of a different suit. The highest card of the suit led takes the trick unless trump cards are played, then the highest trump card played takes the trick. The person who takes the trick takes the face-up card on top of the draw pile into their hand. The person to their left takes the next face-down card from the draw pile into their hand and so on until the last player has taken a card into their hand. The last player to take from the draw pile then turns the next card face-up. The person who took the trick goes first in the next trick. Since each player draws a card from the draw pile each trick, the players will have the same number of cards in their hands until the draw pile is depleted. Once the draw pile is depleted, play continues without drawing cards from the draw pile so that each player's hand decreases in size by one card per trick until all cards in their hands are gone. That ends that hand and scores are totaled and recorded. SCORING Each trick you take counts as one point. Each Jack you took in those tricks counts as -4 points for the Jack of hearts, -3 points for the Jack of diamonds, -2 points for the Jack of clubs, and -1 point for the Jack of spades. It is possible to have a negative score if you take enough Jacks. Jack Suit Penalty Hearts -4 points Diamonds -3 points Clubs -2 points Spades -1 point The total points across all players scored per hand for two players is 16, for 3 players is 7, and for 4 players is 3. That's the total number of tricks minus 10 (the total Jack penalty). You can make sure all scores each hand add up to those totals to make sure everyone counted correctly. Play additional hands until one player reaches a total of 46 or more points for two players, 20 points for three players, or 9 points for 3 players. Players Cards Dealt Total tricks Total points per hand Winning score after multiple hands 2 13 26 16 46

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Game data sourced from BoardGameGeek, used under their API terms.