Cutthroat Caverns
2007
Designed by Curt Covert
Published by Smirk & Dagger Games, IELLO, Smirk & Dagger Games, IELLO
"Without teamwork, you will never survive. Without betrayal, you ll never win." Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game. A unique combination of cooperative game play and opportunistic backstabbing.
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Game data sourced from BoardGameGeek, used under their API terms.
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