Board Game Directory

Stock Market

← Back to Board Games
Stock Market

Stock Market

2019

Designed by Esa Honkaneva

Published by Lite Lion Europe

Description

Stock Market– stock exchange board game - a business world strategy game - large, rollable gaming mat, easy to care - new way to play: no dice needed (option) If they believe, they ve see everything in the field of financial strategy games, here comes absolutely revolutionary way to play. Realistic, easy to play, but not too simple. Stock Exchange business is not that easy in real life also. No need for paper or other memo materials. Playing could be just as intensive and stress loaded as real life stock broker life, while waiting for the profits to come and still everything could collapse in a moment. The game suits best for the advanced players over 10 years old. It s a demanding product for those, who likes to dive into parallel universe of game The Idea… Stock Market is a reality game following the rules of stock exchange world, where assets increase is mostimportant. In this game the Players are both: brokers and investors. The Bank sells tokens used forinvesting. As in real stock market, the idea is to buy low and sell high. The rates change every turn, eachPlayers can make one or multiplied exchanges on own turn. Dice can be used to play, but usually StockMarket is played with finger marks, that determine the rate vectors. The duration of one game can bedefined by players, e.g. 40 or 60 min. The person to make most of their capital within the agreed timebrackets is the winner.ATTENTION: Dramatic turns in the body of the game can cause stress symptoms when taken too seriously.It was our goal to make this game as real as possible following stock exchange ups and lows dramas.Anyway, this is a virtual reality only. Relax and enjoy! How to Play To begin:Roll open Lite Lion Games rollable Stock market gaming mat. Place violet rate detectors to the mid-space, marked 0 . At least two players are recommended to be on the opposite side of eachother/other side of the table to make the finger marks drawing easier. The Players choose own colourfrom the four colours available. Each Player gets 5 pcs tokens of the corresponding colour, each ofnominal value of LL$400 of investment, and LL$2320 cash. The cash money is issued as following: 1 pcsLL$1000, 6 pcs LL$100, 9 pcs LL$50, 9 pcs LL$20 and 9 pcs LL$10. The investment tokens can beexchanged to cash in the Bank as equal to LL$400 each.The beginner can be chosen in any suitable way, as coin draw and etc. In according to the sequence ofturns, each Player has equal amount of turns per game. The Turn The Rate:For each turn two Players draw the number. The number is counted together on fingers of two Playersat once: The Player, whose turn in on and any other Player as agreed. The hand is hidden behind theback or under the table and when released, the amount 0-5 can be shown on fingers (as pictured). Thegross number on both Players hands valued 1-10 is the number of the share to move. It can go up or down. The violet indicator is moved one step up to down to show the quote of the particular share.The position of the palm is important: if both Players palm is facing down, the rate decreases, otherwisethe rate increases. If both Players shows zero, the rate of each share 1-10 decreases one level. If bothPlayers show same even number, the vector of each even number share (2,4,6,8,10) is moved one step.If both Players show same odd number, the vector of each odd number share (1,3,5,7,9) is moved onestep.ATTENTION: Step and Level enjoy different relevancy. Step is one space on the rate indicator vector,when Level is a grade on the vertical vector. Changing the Rates with Dice:The Player of the upcoming turn throws one of dice first. Numbers 3, 4, 5 and 6 increase the Rate by onestep. Numbers 1 and 2 decrease the Rate by one step. Then the Players throw two dice. The grossnumber is the number of the Share, which goes up or down. The violet Rate Indicator is moved one stepforward or back. If dice return gross number 12, all the Shares 2-11 decrease one level. If both dicereturn with sa

Where to Buy

We may earn a small commission when you buy through these links.

View on BGG →

Game data sourced from BoardGameGeek, used under their API terms.