Linear Pursuit
2019
Designed by Stuart Ralph
Published by (Self-Published)
LINEAR PURSUIT Man uvre your pieces around the board, capturing and blocking your opponents pieces. Capture your opponents King to win the game. SET UP There are two sets of positions, an inner in play set on the circumference of the playing area, and directly behind these, an outer out of play set. There are many, many set up options. Less pieces for a potentially shorter game ( major pieces may not necessarily be the same for each player), provided each player begins with the same number of pieces and both must have a King . Players may agree a symmetrical set up, or, they may elect to take alternate turns randomly placing their pieces (not necessarily on their own side of the board). Players may elect to play with, or without Pawns in the inner (in play) positions. CLASSIC Major pieces (King, Bishops, Knights and Rooks) always begin play in the outer (out of play) positions. Each major piece , starts with a Pawn in it s inner (in play) position. Classic set up requires all pieces. Centrally, on the players own side of the board, place the King , flanked by Bishops , Knights and finally Rooks . A Pawn should be placed in each major piece s inner (in play) position. RULES OF MOVEMENT A piece can only move around the board from the inner (in play) positions. A piece in an outer (out of play) position, must first be placed in it s inner (in play) position, if vacant, this constitutes a players turn. If a major piece in it s outer (out of play) position has an occupied inner (in play) position, the major piece is effectively blocked and cannot move. In play pieces move as follows: PAWN May only move from it s position, along a single line, to a new position. No use of the circumference is permitted. If the target position is occupied by another of the player s own pieces, that move is unavailable. If the target position is occupied by an opponents Pawn , that piece is deemed captured and removed from the board. If the target position is occupied by an opponent s major piece ( Rook , Knight , Bishop or King ), that move is unavailable (a Pawn cannot capture a major piece. ROOK As Pawn , however, may capture major pieces. KNIGHT Once in play , can only move from it s position along two consecutive lines, connected by a vacant inner (in play) position. If the target position is occupied by another of the player s own pieces, that move is unavailable. If the target position is occupied by an opponent s piece, that piece is deemed captured and removed from the board. The two lines used, must be a combination of the circumference and an inner line, in no particular order. BISHOP Once in play , can only move from it s position along two consecutive lines, connected by a vacant inner (in play) position. No use of the circumference is permitted. If the target position is occupied by another of the player s own pieces, that move is unavailable. If the target position is occupied by an opponent s piece, that piece is deemed captured and removed from the board. KING Once in play , may elect to move either along a single line (as Pawn/Rook), or, along two consecutive lines (as Bishop). VICTORY Victory is achieved either by capturing your opponent s King , or, if your opponent has no legal move available. (If only the two Kings remain, any player, on their turn, may declare a draw).
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Game data sourced from BoardGameGeek, used under their API terms.
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