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Square Mile

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Square Mile

Square Mile

1962

Designed by Reuben Klamer, Olaf Helmer

Published by Milton Bradley, Milton Bradley

Description

Players compete to develop a square mile of raw land and turn it into a thriving community. The player who buys, sells, and builds most wisely and makes the most money will be the winner. Considered "ahead of its time," the game features a modular board and winning turns on being the most efficient in the use of one's actions. The only randomness in the game is in the board set-up and determining who goes first.

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Game data sourced from BoardGameGeek, used under their API terms.

How to Play