Giants and Castles
2001
Designed by Daniel Cook
Published by (Web published)
Categories
Mechanics
Description
Players move their Giants around the board, ripping castles apart looking for treasure rooms. First player to acquire 4 treasure rooms (as the giants are trying to build their own golden castles) wins the game. Each player gets 5 actions points a turn. Action points can be spent to move to an adjacent space, pick up an adjacent room from the top of a castle or giant s stack, place the top room of your stack on an adjacent square, or cast a spell, provided you have enough rooms to give to the local sorceresses.
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Game data sourced from BoardGameGeek, used under their API terms.
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