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Teufel, Teufel!

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Teufel, Teufel!

Teufel, Teufel!

1992

Designed by Hartmut Witt, Andreas Steiner

Published by Hexagames (I), Salagames, Hexagames (I), Salagames

Description

Cards with letters in six colors, devils and towers are laid out upside down on the board. You move wooden blocks with 7 holes around the board looking for 6 letters in your color. When you come upon one you place a peg with that letter into your block. Anytime you land on a card you turn it over. You can move through cards that are letters that you have in your block. You can pick up a devil peg voluntarily by landing on the Devil space in the middle of the board or have one forced on you by landing on a devil card. Devil pegs allow you movement bonuses and allow you to land on an opponent. You then give the opponent your devil peg and if you receive 2 they fly away taking two letter pegs with them. Winner is the person who collects 6 letter pegs while having no Devil pegs.

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Game data sourced from BoardGameGeek, used under their API terms.