Thrill
1996
Designed by Wolfgang Kramer, Hans Raggan, Jürgen P. Grunau
Published by F.X. Schmid, F.X. Schmid
Categories
Description
The object of this game is to push different big disks lying on the board off the table. Only when you push can you knock off disks but it costs chips in order to push and those chips are a scarce commodity. But it also costs chips to avoid pushing, so you are faced with a dilemma each turn. The final objective is to be the last player with disks on the table. That player wins!
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Game data sourced from BoardGameGeek, used under their API terms.
How to Play
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