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Ruckus

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Ruckus

Ruckus

2005

Designed by Dan Levy

Published by Hubbub, Inc., Blue Orange (EU), Funstreet Games, Imagination Games, Imagination Games

Description

Ruckus is a fast-paced, real-time card game of collection and cunning. All players act simultaneously, forming families of matching cards, stealing opponents sets, drawing from the central pile, or completing their own collections without waiting for turns. Timing and observation are key, as players must manage their hand while reacting to others moves. Rounds end when a player empties their hand and shouts Ruckus! Points are scored for cards in completed families, with penalties for leftover cards. The game continues across multiple rounds until a player reaches the target score, and the winner is the one with the highest total. Quick thinking, strategic steals, and real-time chaos make every round lively and unpredictable. —description from the publisher

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Game data sourced from BoardGameGeek, used under their API terms.