Swipe
2004
Designed by Garrett J. Donner, Michael S. Steer, Wendy L. Harris
Published by Fundex, Ideal, Ideal, Fundex
Swipe is a specialty dice-rolling game. Each of the game's ten dice are marked with five different symbols - a red circle, a blue square, a red circle with an inscribed "S" (for Swipe), a blue square with an inscribed "S" and a black square with an inscribed "X". There are two red circles on each die. Players (from 2-6) begin with two dice, and two red chips. Remaining dice and chips (of which there are a total of 50) are placed in the center of playing space. Youngest player rolls dice and acts according to symbols, as follows: Blue Square - take a die from center. Blue Square with inscribed "S" - take (Swipe) a die from any opposing player. Red circle - take a chip from center. Red circle with inscribed "S" - take a chip from any opposing player. Black square with inscribed "X" - lose a die to center A special rule is the Super Swipe, where all dice rolled end up as a Black X. In this case, the player gets to take a die from all opposing players and then takes another turn. Winner is the player with most red chips when center pile of chips is completely depleted.
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Game data sourced from BoardGameGeek, used under their API terms.
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