Evolution
2005
Designed by Karl Archer, Julie Archer
Published by Platypus Games, Temple Games, Inc.
Team oriented party game that stresses divergent thinking, creative improvisation, and mental ability. Teams move around the board or "up the evolutionary ladder" by correctly completing a variety of 18 different challenges including drawing, rhyming, acting, miming, decoding puzzles, deciphering clues, identifying pictograms, reading minds, and predicting the future. EVOLUTION also offers players the chance to increase the difficulty level for some of their opponent's challenges by either choosing the opponent to perform the challenge in SURVIVAL OF THE FITTEST or in coming up with their own unique and wild answer for the challenge in NATURAL SELECTION.
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Game data sourced from BoardGameGeek, used under their API terms.
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