Bomb Squad Academy
2015
Designed by Daniel Rocchi, Josh Cappel
Published by Tasty Minstrel Games, Edge Entertainment, Edge Entertainment, Tasty Minstrel Games
This is the final field exam of your bomb disposal training course. The instructor has rigged three training bombs for you and your team to defuse, but little do you know that there is no way to actually defuse them! The bombs will explode eventually, and if you want to graduate at the top of the class then you ll want to cut high-value wires without triggering the explosives! Grab your wire cutters and steady that shaky hand, because it s going to be an explosive night! In Bomb Squad Academy there are four decks of cards representing the four wires of the bomb, and a trigger track next to each deck. Every round, each player secretly decides (then simultaneously reveals) the wire that they will cut this round (or perhaps they ll chicken out, or even call Wait! preventing a wire from being cut). After actions are revealed, the chosen wires are cut by flipping cards from those decks. When a card is flipped, its value dictates how far the trigger moves down the trigger track and how many points are earned; cutting wires alone is worth a lot more than cutting the same wire as other players. Push the triggers too far and the bomb will explode! Whoever causes the bomb to explode loses points. Players earn useful Tools during the game that they can use to break the rules. Get through three grueling bombs with the cleverest cuts to finish your final exam with the most points!
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Game data sourced from BoardGameGeek, used under their API terms.
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