De weg naar Kralingen
2001
Published by (Self-Published)
Categories
Mechanics
Description
The goal is to get to "De Admiraal", the municipality building with the least amount of dimes. Everybody receives a start fund of 5 dimes to play with. If the bank is empty, it means everybody is out of luck until somebody needs to pay taxes again. The unfortunate one who is broke can beg for money with the "rich" people. If that doesn't happen he or she needs to return a minimum of 15 blocks to a white space. The game is influenced by a dice, chance cards challenges, tact, charm and experience.
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