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Flizz & Miez

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Flizz & Miez

Flizz & Miez

2014

Designed by Hanno Girke, Dale Yu, Klemens Franz

Published by Carrera Tabletop Games

Description

The idea of this game is based on the many videos about cats chasing little race cars on slot-race-tracks. Children are taking different roles each turn: - The Race driver has to puzzle together race cars in different colors pictured on cardboard tiles. Everytime he does he has to say: "Wrooom!" - The child playing the car has to roll the cat die as often and fast as possible. Everytime he rolls a cat-face he has to say "Meowww" - The race coordinator is moving the pieces (race car and cat) on the board. If the cat catches the car or the car reaches the STOP-sign he has to say "Stooop!" There are variants in the game that make it more challanging: - Secondary attribute: Race cars puzzled together do have to have the same color. In this variant the secondary attribute (color of stripes & Helmets) has to fit, too. - The second side of the game board features obstacles (looping, jump) that need special sounds. The game ends when the first car finishes one round.

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Game data sourced from BoardGameGeek, used under their API terms.