SeaFall
2016
Designed by Rob Daviau, JR Honeycutt
Published by Filosofia Éditions, IronWall Games, Heidelberger Spieleverlag, Heidelberger Spieleverlag, Galápagos Jogos, Galápagos Jogos, Plaid Hat Games, Cube Factory of Ideas, Devir, Filosofia Éditions, Devir, Cube Factory of Ideas, Plaid Hat Games
SeaFall is a 4X-inspired game (without player elimination/extermination) set in an "age of sail" world reminiscent of our world. In SeaFall, the world is starting to claw its way out of a dark age and has begun to rediscover seafaring technology. Players take on the role of a mainland empire that consults with a consortium of advisors to discover new islands, explore those islands, develop trade, send out raiding parties, take part in ship-to-ship combat, and more. As in Risk Legacy and Pandemic Legacy, co-designed by Rob Daviau, SeaFall evolves as the game is played, setting their grudges into the history of the game and building a different narrative at every table as players open up the world. Due to the complexity of rules interactions in this game, the community (primarily Becq) has created a FAQ called The Captain's Log.
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Game data sourced from BoardGameGeek, used under their API terms.
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