Monster Match
2002
Designed by Gilbert Obermair
Published by Ravensburger, Ravensburger AG
Mechanics
Description
A jar with seven marbles (3 blue, 2 yellow, 2 red) is shuffled, so the marbles end up in a hexagonal shaped pattern. 36 tiles are on the table, each one showing one of the patterns. Whoever finds the right pattern tile first scores points, and then the jar is shuffled again.
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Game data sourced from BoardGameGeek, used under their API terms.
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