Perpetual Commotion
2003
Designed by Seth Blaine
Published by Dujardin, Goldbrick Games, LLC, Dujardin
In Perpetual Commotion, each player has their own deck of color‑coded cards and races everyone else to play them into shared piles at the table s center—no turns, just non‑stop action. You begin by dealing yourself five cards face‑up (your Front Five ) and stacking thirteen more face‑down (your Feeders ) beside them. The rest become your draw pile, called Playmakers. When someone shouts Go! , everyone slaps down any playable card onto one of the central piles—each pile starts with a wild Start card, then builds from 2 up to 12 in its color before ending with a Stop. Each time you empty a spot in your Front Five, you refill it from your Feeders. When you can t play from your Front Five you turn over three cards from your Playmakers, looking only at the top card, and keep cycling through until you find something to play. As soon as you discard your last Feeder, you call Out! to freeze the round. Then comes scoring: you earn one point for every card you placed in the center but lose two points for each card still in your Feeders—and you receive a small bonus for being first Out! After the first round, that bonus changes each time based on an eight‑sided die: sometimes you gain extra points, sometimes you even double your round total, and on rare rolls you suffer a Perpetual Demotion, losing points instead. Keep the chaos going round after round; the first to reach 150 points wins the commotion! Expanded by: Perpetual Commotion Black & White Edition Cards Perpetual Commotion Silver & Gold Edition Cards
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