Serica: Plains of Dust
2011
Designed by Todd Sanders
Published by (Self-Published), (Web published)
Serica is a game for two players and is about the trade between the ancient empires of Rome and the Han Dynasty of China (around 200 AD). Each player will draft cards into a deck, use those cards to send Trade Caravans across Asia, and build opportunities in trade, military and the court. Players must work together to trade goods while competing to build cards and gain victory points. Win: Players gain Victory Points (VP) by sending trade caravans across the Silk Road Trade Map and buying/building cards on their side of the Map. The game ends when one player builds 10 cards. At that point the player with the most victory points is the winner. Needed to Play: The deck of 54 cards (53 game cards and 1 Player Aid card). The game board showing the Silk Road map. 18 eurocubes in each of 6 colors (blue, red, yellow, green, white, purple) to represent the Trade Goods, plus 1 additional red and yellow eurocube for the Victory Point track. 15 gray/black eurocubes to represent Artisans. 3 pawns in red and yellow to represent the Trade Caravans. Setup: Decide who will be the Han Dynasty and the Roman Empire and place the Silk Road Trade Map between both players. This map allows players to track their Trade Caravans across the Silk Road through Asia. It also designates areas for players to build fields of cards in the game to gain Victory Points. Play: Each round of the game consists of 4 phases. Each player will complete all phases in turn. Player 1 going first, followed by Player 2. (Note: Card abilities in a Player s Empire may be used at any time during phases 1-3, and all card abilities are cumulative.) Phase 1: Production During Phase 1, the active player has 8 Production Points (PP) to spend. Production points are used to produce trade goods and hire artisans, which are in turn, used to buy cards, build cards and send Trade Caravans across the Silk Road for VP. Phase 2: Buy/Build/Defend The active player may now do any of the following 3 actions. Actions must, however, be in the following order: A. Buy: Buy one or more cards from the Crossroads by discarding the correct number and type of trade goods listed on the card, from a player s supply. After buying a card, the player places this card on their discard pile next to their Player Empire (unless a card ability in a Player s Empire states otherwise), and replaces the card just purchased with a new card from the Crossroads draw pile. If there are no more cards in the Crossroads draw pile, cards cannot be replaced. B. Build: Build one or more cards from your player empire by discarding the correct number of artisans equal to the build cost as listed on the card. Place this card in one of the 4 fields located to the left or right of the Silk Road Trade Map as designated by the player s color (Note: a player may only build cards to their side of the Trade Map). Built cards gain victory points for the player. Add these victory points to the player s total on the Victory Point Track. Built cards no longer have their card abilities available to the player; they are now worth only victory points and, in some cases, defensive strength. Players may not switch cards in any field once built. Players may not build a card more than 3 cards in distance out from the Silk Road Trade Map Cards in fields do not have to match in name, type or color. Cards must be adjacent for additional stacked victory points. C. Defend: Defeat one Enemy card from the Crossroads if the total defensive strength in your player field is equal to or greater than the Enemy card s strength. Remove the Enemy card from the game and replace the empty space with a new card from the Crossroads draw pile. Gain any victory points and awards as listed on the Enemy card. Phase 3: Trade
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Game data sourced from BoardGameGeek, used under their API terms.
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